Item Encyclopedia
Posted on: Dec 3, 2015 23:49:18 GMT -5
Post by Chromatic on Dec 3, 2015 23:49:18 GMT -5
The thread details all the Held Items on the site and their uses. Berries and herbs are in their own list in this thread.
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Consumables
These are one time use items
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Ability Capsule
When consumed, this item lets the player choose the ability of the pokemon that consumed it. Hidden abilities may be chosen.
Gender Capsule
When consumed, this item switches the pokemon's gender to the opposite gender. Does not have any affect on pokemon that do not have a gender.
Egg Cozy
When wrapped around an egg, this item reduces the amount of posts needed to hatch an egg by half, thus making that egg only take 5 posts to hatch. Only works on one egg. Stacks with the Flame Body and Magma Armor abilities, making the egg this item is used on take 3 posts to hatch.
=============
EXP granting items
These items give pokemon some type of experience
----------------
Rare Candy
When consumed, this item gives the pokemon that consumed it 1 experience point.
Red Pokeblock
When consumed, this item increases the cool condition of the pokemon that consumed it by 1.
Blue Pokeblock
When consumed, this item increases the beauty condition of the pokemon that consumed it by 1.
Pink Pokeblock
When consumed, this item increases the cute condition of the pokemon that consumed it by 1.
Green Pokeblock
When consumed, this item increases the clever condition of the pokemon that consumed it by 1.
Yellow Pokeblock
When consumed, this item increases the tough condition of the pokemon that consumed it by 1.
Rainbow Pokeblock
When consumed, this item increases all of the conditions of the pokemon that consumed it by 1.
=============
Condition Boosters
Boosts the length of time that lasting effects, such as changing the weather or setting up a barrier, will last.
----------------
Damp Rock
Lengthens duration of Rain Dance from 5 turns to 8 turns when used by the holder.
Heat Rock
Lengthens duration of Sunny Day from 5 turns to 8 turns when used by the holder.
Ice Rock
Lengthens duration of Hail from 5 turns to 8 turns when used by the holder.
Smooth Rock
Lengthens duration of Sandstorm from 5 turns to 8 turns when used by the holder.
Grip Claw
A hold item that causes partially trapping moves to always work for 5 turns.
Light Clay
Lengthens duration of Light Screen and Reflect from 5 turns to 8 turns when used by the holder.
Binding Band
Increases the end of turn damage of partially trapping moves from 1/16 to 1/8 of the target's maximum HP.
=============
Gems
These items boost the power of the first move a Pokemon uses of the gem's corresponding type. They are not consumed like in the games. Rather, they can be used once per battle.
----------------
Fire Gem
Increases the power of the holder's first Fire-type move by 30%; usable once per battle.
Water Gem
Increases the power of the holder's first Water-type move by 30%; usable once per battle.
Electric Gem
Increases the power of the holder's first Electric-type move by 30%; usable once per battle.
Grass Gem
Increases the power of the holder's first Grass-type move by 30%; usable once per battle.
Ice Gem
Increases the power of the holder's first Ice-type move by 30%; usable once per battle.
Fighting Gem
Increases the power of the holder's first Fighting-type move by 30%; usable once per battle.
Poison Gem
Increases the power of the holder's first Poison-type move by 30%; usable once per battle.
Ground Gem
Increases the power of the holder's first Ground-type move by 30%; usable once per battle.
Flying Gem
Increases the power of the holder's first Flying-type move by 30%; usable once per battle.
Psychic Gem
Increases the power of the holder's first Psychic-type move by 30%; usable once per battle.
Big Gem
Increases the power of the holder's first bug-type move by 30%; usable once per battle.
Rock Gem
Increases the power of the holder's first Rock-type move by 30%; usable once per battle.
Ghost Gem
Increases the power of the holder's first Ghost-type move by 30%; usable once per battle.
Dragon Gem
Increases the power of the holder's first Dragon-type move by 30%; usable once per battle.
Dark Gem
Increases the power of the holder's first Dark-type move by 30%; usable once per battle.
Steel Gem
Increases the power of the holder's first Steel-type move by 30%; usable once per battle.
Normal Gem
Increases the power of the holder's first Normal-type move by 30%; usable once per battle.
Fairy Gem
Increases the power of the holder's first Fairy-type move by 30%; usable once per battle.
=============
Health Restoration
These items, when held, have some sort of healing effect.
----------------
Big Root
The health stolen by draining moves is increased by 30%.
Black Sludge
Restores 1/16 of the Pokémon's maximum health each turn when held by Poison-type Pokémon; damages all other types by 1/8 of maximum health each turn. Does not damage a Pokémon with Magic Guard.
Leftovers
Restores 1/16 of the holder's maximum health each turn when held.
Shell Bell
Whenever the Pokémon holding it deals damage, it restores 1/8 of the damage dealt as HP.
=============
Power Boosters
If the right conditions are met, these items will boost certain stats.
----------------
Air Balloon
Gives the holder immunity to Ground-type moves, but pops when the holder is attacked. Indirect damage will not pop the balloon, and neither will Ground-type moves used against the holder. Breaking a holder's Substitute will also pop the balloon. The holder is also not affected by Spikes or Toxic Spikes. The balloon will not work if Gravity is in effect. This item can be used once per battle.
Absorb Bulb
Raises the holder's Special Attack when hit by a Water-type move. Unlike the games, this item will not be consumed on use and will instead be limited to once per battle.
Assault Vest
Raises the holder's Special Defense by 50%, but also prevents the holder from using Status moves.
Berserker Gene
Confuses the user and raises Attack by 2 stages. Will only work once per battle.
Cell Battery
A one-time use item that raises the holder's Attack one stage when hit by an Electric-type attack. Unlike the games, this item will not be consumed on use and will instead be limited to once per battle.
Choice Band
Boosts Attack by 50%, but only allows the use of the first move selected.
Choice Scarf
Boosts Speed by 50%, but only allows the use of the first move selected.
Choice Specs
Boosts Special Attack by 50%, but only allows the use of the first move selected.
Expert Belt
Boosts power of super effective moves by 20%.
King's Rock
When held, has a 10% chance of causing the target Pokémon to flinch when using a move that deals damage and does not already have a chance to flinch.
Life Orb
Boosts the power of moves by 30%, but at the cost of 10% max HP each time the holder uses an attack. Life Orb does not damage the holder if the holder has Magic Guard, has Sheer Force and uses a move boosted by the ability, or when the power is not boosted by the Life Orb. It does not boost the damage for self-inflicted confusion damage or recoil.
Luminous Moss
Raises the holder's Special Defense by one stage when hit by an Water-type attack. Will only work once per battle.
Metronome
Boosts power of moves used repeatedly. Each time a move is used consecutively, its power is boosted by 10%, increasing up to a maximum of 100%. Switching or using another move returns the move's power to normal. Swipe moves are counted by the number of turns on which they are used, not the number of hits made.
Muscle Band
Boosts power of physical moves by 10%.
Scope Lens
Increases the holder's critical hit ratio.
Weakness Policy
Raises the holder's Attack and Special Attack 2 stages when hit by a super effective move. Unlike the games, this item will not be consumed on use and will instead be limited to once per battle.
Wide Lens
Boosts the holder's Accuracy by 10% of the original accuracy.
Wise Glasses
Boosts the power of special moves by 10%.
Zoom Lens
Boosts accuracy by 20% if the holder was attacked last turn.
=============
Focus Items
Makes it possible for the user to survive an attack with would otherwise knock them out.
----------------
Focus Band
There is a 10% chance that when the holder is hit by an attack that would otherwise cause fainting, it can survive with 1 HP. Can also protect against Swipe moves, recoil damage, and self-inflicted confusion damage, but not from Future Sight.
Focus Sash
If the holder has full HP and is hit by an attack that would otherwise cause fainting, it can survive with 1 HP. Can also protect against Swipe moves, recoil damage, and self-inflicted confusion damage, but not from Future Sight. Unlike the games, this item will not be consumed on use and will instead be limited to once per battle.
=============
Negative Effects
These items have adverse affects on whoever is holding them.
----------------
Flame Orb
Inflicts the holder with a burn after one turn of battle.
Toxic Orb
Inflicts the holder with bad poison after one turn of battle.
Sticky Barb
Damages holder each turn by 12.5% of its maximum HP each turn. Damages attackers using contact moves by 12.5% of their maximum HP. May transfer to a foe on contact if the foe has no held item. Does not damage a Pokémon with Magic Guard.
Iron Ball
Negates boosts to evasion. Also negates the Levitate ability from holder and makes Flying-type holders susceptible to Ground-type moves, Arena Trap, Spikes, and Toxic Spikes. Flying-type Pokémon holding an Iron Ball will receive neutral damage from Ground-type moves regardless of its secondary type.
Ring Target
The holder loses its type immunities.
=============
Other Items
These items have random affects that don't fall into any of the above categories.
----------------
Bright Powder
Default 10% chance to evade. Stacks with evasion boosts.
Destiny Knot
Infatuates the foe if the holder becomes infatuated.
Evolite
Raises the holder's Defense and Special Defense by 50%, if the holder is capable of evolving.
Float Stone
Halves the weight of the holder.
Safety Goggles
Grants the holder immunity to weather-related damage and powder moves.
Shed Shell
Allows the holder to switch out even if it is trapped by a move or ability that restrains the Pokémon from switching out under normal circumstances.
=============
Pokemon-specific Items
These items will only affect certain Pokemon. They are useless to any other Pokemon.
----------------
Light Ball
Doubles the Attack and Special Attack of Pikachu. Also guarantees that, if a female Pikachu or Raichu is bred while holding one, that the resulting Pichu will know Volt Tackle.
Lucky Punch
Greatly increases Chansey's critical hit ratio
Stick
Greatly increases Farfetch'd's critical hit ratio
Thick Club
Doubles the Attack of Cubone and Marrowak.
=============
Type Boosters
These items boost the damage done by moves of a certain Type.
----------------
Black Belt
Boosts the power of Fighting-type moves by 20% when held.
Black Glasses
Boosts the power of Dark-type moves by 20% when held.
Charcoal
Boosts the power of Fire-type moves by 20% when held.
Dragon Fang
Boosts the power of Dragon-type moves by 20% when held.
Fairy Dust
Boosts the power of Fairy-type moves by 20% when held.
Hard Stone
Boosts the power of Rock-type moves by 20% when held.
Magnet
Boosts the power of Electric-type moves by 20% when held.
Metal Coat
Boosts the power of Steel-type moves by 20% when held.
Miracle Seed
Boosts the power of Grass-type moves by 20% when held.
Mystic Water
Boosts the power of Water-type moves by 20% when held.
Never-Melting Ice
Boosts the power of Ice-type moves by 20% when held.
Poison Barb
Boosts the power of Poison-type moves by 20% when held.
Sharp Beak
Boosts the power of Flying-type moves by 20% when held.
Silk Scarf
Boosts the power of Norma-type moves by 20% when held.
Silver Powder
Boosts the power of Bug-type moves by 20% when held.
Soft Sand
Boosts the power of Ground-type moves by 20% when held.
Spell Tag
Boosts the power of Ghost-type moves by 20% when held.
Twisted Spoon
Boosts the power of Psychic-type moves by 20% when held.
=============
Contest Items
Provides a bonus to the Introduction Phase of a pokemon contest.
----------------
Blue Scarf
Increases the amount of points earned during the Introduction Phase of a Beauty contest by 5. Increases the amount of points earned during the Introduction Phase of a Cool and Cute contest by 2.
Green Scarf
Increases the amount of points earned during the Introduction Phase of a Clever contest by 5. Increases the amount of points earned during the Introduction Phase of a Cute and Tough contest by 2.
Pink Scarf
Increases the amount of points earned during the Introduction Phase of a Cute contest by 5. Increases the amount of points earned during the Introduction Phase of a Beauty and Clever contest by 2.
Red Scarf
Increases the amount of points earned during the Introduction Phase of a Cool contest by 5. Increases the amount of points earned during the Introduction Phase of a Beauty and Tough contest by 2.
Yellow Scarf
Increases the amount of points earned during the Introduction Phase of a Tough contest by 5. Increases the amount of points earned during the Introduction Phase of a Cool and Clever contest by 2.
=============
Mega Stones
Mega-stones change certain Pokemon and make them stronger when used together with a Keystone Accessory. A full list of Mega Stones can be found here.
----------------
=============
Rotom Junk Items
The different items that allow you to transform a Rotom. These are not actually held items.
----------------
Portable Oven
Rotom becomes Heat Rotom, and its Type changes to Electric/Fire. It also gains access to the move Overheat.
Washing Machine
Rotom becomes Wash Rotom, and its Type changes to Electric/Water. It also gains access to the move Hydro Pump.
Refrigerator
Rotom becomes Frost Rotom, and its Type changes to Electric/Ice. It also gains access to the move Blizzard.
Electric Fan
Rotom becomes Fan Rotom, and its Type changes to Electric/Flying. It also gains access to the move Air Slash.
Lawnmower
Rotom becomes Mow Rotom, and its Type changes to Electric/Grass. It also gains access to the move Leaf Storm.
=============
Consumables
These are one time use items
----------------
Ability Capsule
When consumed, this item lets the player choose the ability of the pokemon that consumed it. Hidden abilities may be chosen.
Gender Capsule
When consumed, this item switches the pokemon's gender to the opposite gender. Does not have any affect on pokemon that do not have a gender.
Egg Cozy
When wrapped around an egg, this item reduces the amount of posts needed to hatch an egg by half, thus making that egg only take 5 posts to hatch. Only works on one egg. Stacks with the Flame Body and Magma Armor abilities, making the egg this item is used on take 3 posts to hatch.
=============
EXP granting items
These items give pokemon some type of experience
----------------
Rare Candy
When consumed, this item gives the pokemon that consumed it 1 experience point.
Red Pokeblock
When consumed, this item increases the cool condition of the pokemon that consumed it by 1.
Blue Pokeblock
When consumed, this item increases the beauty condition of the pokemon that consumed it by 1.
Pink Pokeblock
When consumed, this item increases the cute condition of the pokemon that consumed it by 1.
Green Pokeblock
When consumed, this item increases the clever condition of the pokemon that consumed it by 1.
Yellow Pokeblock
When consumed, this item increases the tough condition of the pokemon that consumed it by 1.
Rainbow Pokeblock
When consumed, this item increases all of the conditions of the pokemon that consumed it by 1.
=============
Condition Boosters
Boosts the length of time that lasting effects, such as changing the weather or setting up a barrier, will last.
----------------
Damp Rock
Lengthens duration of Rain Dance from 5 turns to 8 turns when used by the holder.
Heat Rock
Lengthens duration of Sunny Day from 5 turns to 8 turns when used by the holder.
Ice Rock
Lengthens duration of Hail from 5 turns to 8 turns when used by the holder.
Smooth Rock
Lengthens duration of Sandstorm from 5 turns to 8 turns when used by the holder.
Grip Claw
A hold item that causes partially trapping moves to always work for 5 turns.
Light Clay
Lengthens duration of Light Screen and Reflect from 5 turns to 8 turns when used by the holder.
Binding Band
Increases the end of turn damage of partially trapping moves from 1/16 to 1/8 of the target's maximum HP.
=============
Gems
These items boost the power of the first move a Pokemon uses of the gem's corresponding type. They are not consumed like in the games. Rather, they can be used once per battle.
----------------
Fire Gem
Increases the power of the holder's first Fire-type move by 30%; usable once per battle.
Water Gem
Increases the power of the holder's first Water-type move by 30%; usable once per battle.
Electric Gem
Increases the power of the holder's first Electric-type move by 30%; usable once per battle.
Grass Gem
Increases the power of the holder's first Grass-type move by 30%; usable once per battle.
Ice Gem
Increases the power of the holder's first Ice-type move by 30%; usable once per battle.
Fighting Gem
Increases the power of the holder's first Fighting-type move by 30%; usable once per battle.
Poison Gem
Increases the power of the holder's first Poison-type move by 30%; usable once per battle.
Ground Gem
Increases the power of the holder's first Ground-type move by 30%; usable once per battle.
Flying Gem
Increases the power of the holder's first Flying-type move by 30%; usable once per battle.
Psychic Gem
Increases the power of the holder's first Psychic-type move by 30%; usable once per battle.
Big Gem
Increases the power of the holder's first bug-type move by 30%; usable once per battle.
Rock Gem
Increases the power of the holder's first Rock-type move by 30%; usable once per battle.
Ghost Gem
Increases the power of the holder's first Ghost-type move by 30%; usable once per battle.
Dragon Gem
Increases the power of the holder's first Dragon-type move by 30%; usable once per battle.
Dark Gem
Increases the power of the holder's first Dark-type move by 30%; usable once per battle.
Steel Gem
Increases the power of the holder's first Steel-type move by 30%; usable once per battle.
Normal Gem
Increases the power of the holder's first Normal-type move by 30%; usable once per battle.
Fairy Gem
Increases the power of the holder's first Fairy-type move by 30%; usable once per battle.
=============
Health Restoration
These items, when held, have some sort of healing effect.
----------------
Big Root
The health stolen by draining moves is increased by 30%.
Black Sludge
Restores 1/16 of the Pokémon's maximum health each turn when held by Poison-type Pokémon; damages all other types by 1/8 of maximum health each turn. Does not damage a Pokémon with Magic Guard.
Leftovers
Restores 1/16 of the holder's maximum health each turn when held.
Shell Bell
Whenever the Pokémon holding it deals damage, it restores 1/8 of the damage dealt as HP.
=============
Power Boosters
If the right conditions are met, these items will boost certain stats.
----------------
Air Balloon
Gives the holder immunity to Ground-type moves, but pops when the holder is attacked. Indirect damage will not pop the balloon, and neither will Ground-type moves used against the holder. Breaking a holder's Substitute will also pop the balloon. The holder is also not affected by Spikes or Toxic Spikes. The balloon will not work if Gravity is in effect. This item can be used once per battle.
Absorb Bulb
Raises the holder's Special Attack when hit by a Water-type move. Unlike the games, this item will not be consumed on use and will instead be limited to once per battle.
Assault Vest
Raises the holder's Special Defense by 50%, but also prevents the holder from using Status moves.
Berserker Gene
Confuses the user and raises Attack by 2 stages. Will only work once per battle.
Cell Battery
A one-time use item that raises the holder's Attack one stage when hit by an Electric-type attack. Unlike the games, this item will not be consumed on use and will instead be limited to once per battle.
Choice Band
Boosts Attack by 50%, but only allows the use of the first move selected.
Choice Scarf
Boosts Speed by 50%, but only allows the use of the first move selected.
Choice Specs
Boosts Special Attack by 50%, but only allows the use of the first move selected.
Expert Belt
Boosts power of super effective moves by 20%.
King's Rock
When held, has a 10% chance of causing the target Pokémon to flinch when using a move that deals damage and does not already have a chance to flinch.
Life Orb
Boosts the power of moves by 30%, but at the cost of 10% max HP each time the holder uses an attack. Life Orb does not damage the holder if the holder has Magic Guard, has Sheer Force and uses a move boosted by the ability, or when the power is not boosted by the Life Orb. It does not boost the damage for self-inflicted confusion damage or recoil.
Luminous Moss
Raises the holder's Special Defense by one stage when hit by an Water-type attack. Will only work once per battle.
Metronome
Boosts power of moves used repeatedly. Each time a move is used consecutively, its power is boosted by 10%, increasing up to a maximum of 100%. Switching or using another move returns the move's power to normal. Swipe moves are counted by the number of turns on which they are used, not the number of hits made.
Muscle Band
Boosts power of physical moves by 10%.
Scope Lens
Increases the holder's critical hit ratio.
Weakness Policy
Raises the holder's Attack and Special Attack 2 stages when hit by a super effective move. Unlike the games, this item will not be consumed on use and will instead be limited to once per battle.
Wide Lens
Boosts the holder's Accuracy by 10% of the original accuracy.
Wise Glasses
Boosts the power of special moves by 10%.
Zoom Lens
Boosts accuracy by 20% if the holder was attacked last turn.
=============
Focus Items
Makes it possible for the user to survive an attack with would otherwise knock them out.
----------------
Focus Band
There is a 10% chance that when the holder is hit by an attack that would otherwise cause fainting, it can survive with 1 HP. Can also protect against Swipe moves, recoil damage, and self-inflicted confusion damage, but not from Future Sight.
Focus Sash
If the holder has full HP and is hit by an attack that would otherwise cause fainting, it can survive with 1 HP. Can also protect against Swipe moves, recoil damage, and self-inflicted confusion damage, but not from Future Sight. Unlike the games, this item will not be consumed on use and will instead be limited to once per battle.
=============
Negative Effects
These items have adverse affects on whoever is holding them.
----------------
Flame Orb
Inflicts the holder with a burn after one turn of battle.
Toxic Orb
Inflicts the holder with bad poison after one turn of battle.
Sticky Barb
Damages holder each turn by 12.5% of its maximum HP each turn. Damages attackers using contact moves by 12.5% of their maximum HP. May transfer to a foe on contact if the foe has no held item. Does not damage a Pokémon with Magic Guard.
Iron Ball
Negates boosts to evasion. Also negates the Levitate ability from holder and makes Flying-type holders susceptible to Ground-type moves, Arena Trap, Spikes, and Toxic Spikes. Flying-type Pokémon holding an Iron Ball will receive neutral damage from Ground-type moves regardless of its secondary type.
Ring Target
The holder loses its type immunities.
=============
Other Items
These items have random affects that don't fall into any of the above categories.
----------------
Bright Powder
Default 10% chance to evade. Stacks with evasion boosts.
Destiny Knot
Infatuates the foe if the holder becomes infatuated.
Evolite
Raises the holder's Defense and Special Defense by 50%, if the holder is capable of evolving.
Float Stone
Halves the weight of the holder.
Safety Goggles
Grants the holder immunity to weather-related damage and powder moves.
Shed Shell
Allows the holder to switch out even if it is trapped by a move or ability that restrains the Pokémon from switching out under normal circumstances.
=============
Pokemon-specific Items
These items will only affect certain Pokemon. They are useless to any other Pokemon.
----------------
Light Ball
Doubles the Attack and Special Attack of Pikachu. Also guarantees that, if a female Pikachu or Raichu is bred while holding one, that the resulting Pichu will know Volt Tackle.
Lucky Punch
Greatly increases Chansey's critical hit ratio
Stick
Greatly increases Farfetch'd's critical hit ratio
Thick Club
Doubles the Attack of Cubone and Marrowak.
=============
Type Boosters
These items boost the damage done by moves of a certain Type.
----------------
Black Belt
Boosts the power of Fighting-type moves by 20% when held.
Black Glasses
Boosts the power of Dark-type moves by 20% when held.
Charcoal
Boosts the power of Fire-type moves by 20% when held.
Dragon Fang
Boosts the power of Dragon-type moves by 20% when held.
Fairy Dust
Boosts the power of Fairy-type moves by 20% when held.
Hard Stone
Boosts the power of Rock-type moves by 20% when held.
Magnet
Boosts the power of Electric-type moves by 20% when held.
Metal Coat
Boosts the power of Steel-type moves by 20% when held.
Miracle Seed
Boosts the power of Grass-type moves by 20% when held.
Mystic Water
Boosts the power of Water-type moves by 20% when held.
Never-Melting Ice
Boosts the power of Ice-type moves by 20% when held.
Poison Barb
Boosts the power of Poison-type moves by 20% when held.
Sharp Beak
Boosts the power of Flying-type moves by 20% when held.
Silk Scarf
Boosts the power of Norma-type moves by 20% when held.
Silver Powder
Boosts the power of Bug-type moves by 20% when held.
Soft Sand
Boosts the power of Ground-type moves by 20% when held.
Spell Tag
Boosts the power of Ghost-type moves by 20% when held.
Twisted Spoon
Boosts the power of Psychic-type moves by 20% when held.
=============
Contest Items
Provides a bonus to the Introduction Phase of a pokemon contest.
----------------
Blue Scarf
Increases the amount of points earned during the Introduction Phase of a Beauty contest by 5. Increases the amount of points earned during the Introduction Phase of a Cool and Cute contest by 2.
Green Scarf
Increases the amount of points earned during the Introduction Phase of a Clever contest by 5. Increases the amount of points earned during the Introduction Phase of a Cute and Tough contest by 2.
Pink Scarf
Increases the amount of points earned during the Introduction Phase of a Cute contest by 5. Increases the amount of points earned during the Introduction Phase of a Beauty and Clever contest by 2.
Red Scarf
Increases the amount of points earned during the Introduction Phase of a Cool contest by 5. Increases the amount of points earned during the Introduction Phase of a Beauty and Tough contest by 2.
Yellow Scarf
Increases the amount of points earned during the Introduction Phase of a Tough contest by 5. Increases the amount of points earned during the Introduction Phase of a Cool and Clever contest by 2.
=============
Mega Stones
Mega-stones change certain Pokemon and make them stronger when used together with a Keystone Accessory. A full list of Mega Stones can be found here.
----------------
=============
Rotom Junk Items
The different items that allow you to transform a Rotom. These are not actually held items.
----------------
Portable Oven
Rotom becomes Heat Rotom, and its Type changes to Electric/Fire. It also gains access to the move Overheat.
Washing Machine
Rotom becomes Wash Rotom, and its Type changes to Electric/Water. It also gains access to the move Hydro Pump.
Refrigerator
Rotom becomes Frost Rotom, and its Type changes to Electric/Ice. It also gains access to the move Blizzard.
Electric Fan
Rotom becomes Fan Rotom, and its Type changes to Electric/Flying. It also gains access to the move Air Slash.
Lawnmower
Rotom becomes Mow Rotom, and its Type changes to Electric/Grass. It also gains access to the move Leaf Storm.