Seraphina King
Posted on: Dec 9, 2015 22:50:20 GMT -5
Post by Seraphina King on Dec 9, 2015 22:50:20 GMT -5
Name: Seraphina King
Age: About Fifteen or Sixteen
Date of Birth: Unknown
Birthplace: Unknown; wandered the Hoenn region before settling in Lavaridge Town
Gender: Female
Sexual Orientation: Pansexual
Face Claim: Akebono - Kantai Collection
Appearance:
Distinguishing Features: Seraphina generally wears her hair in a side ponytail while outside, but will opt to let it down when resting inside. When not in class, her attire is usually a track suit or something heavier if it's cold out. She also has a few nice sets of clothes for outings other than training, generally opting for a 'cute' appearance. When in class she may 'forget' to wear her uniform since they don't have one in 'her color.' She keeps herself at a constant of 135 pounds, with very little alteration due to her self-imposed diet. Her body is extremely firm at a low body fat percentage of 13%; a percentage usually associated with female pro athletes.
Height: 5'7"
Character Type: Student
Personality: Headstrong and tenacious with a powerful fist to back it up. A dangerous kind of person. Imagine a homeless child travelling through a snowstorm to a town many miles away with very little food and no shelter. Then imagine a kind-hearted individual offering the child a place to rest for the night. Seraphina isn't simply the kind to deny the offer; she's the kind to keep moving forward without so much as acknowledging the person or the offer. A scenario that actually happened when she was younger. She is the kind of person who only sees herself as a means to success. A lone wolf who still holds her feral instincts even as she moves up through society.
This isn't to say she is anti-social, of course. Seraphina is first and foremost street-smart, and has the mouth to back it up. Her conversational tendencies are generally jocular or carefree, and when needed, can hit someone just as hard as her punch. She is very much a smartass to people when she feels like it, and is generally unapologetic about it. In recent years, she has done a bit of growing up to the point where she is not as quick to resort to such words. But when such times come, her words are as sharp as ever.
Along with her 'loud and proud' personality, she does have some girly tendencies outside of her rough and tumble ones. Despite being someone who seems like a recently reformed punk, she likes cute clothing and animals above most things. Nor is she self-conscious about these things. In fact, she is quite the show-off. Often times she will makes remarks about 'how cute' she is. Though, this is almost always her simply teasing people. Conversely, she takes jokes really well; evident by her very loud and hearty laugh.
From an outsider's view, she seems like someone who never takes anything seriously. However her hard-working nature and ideals are evidence against that. Even when things get her down, she keeps herself strong so that she doesn't slow down. Nobody is invincible, but she tries to be physically and mentally. This is because she still subconsciously believes there is nothing to keep her safe when she falls, much like her days as a homeless orphan.
Seraphina suffers from a minor case of Dementia Pugilistica or 'punch-drunk syndrome.' This affliction is the result of repeated concussive and sub-concussive blows to the head over a long period of time. This results in occasional 'black-outs,' moments of dizziness, and very slight memory issues. These are minor occurrences that only happen every so often and are generally unnoticeable to others. This affliction has been kept off official medical documentation and is only known by Seraphina and her uncle.
Likes: Punching, kicking, fighting in general, cute things, looking cute, being tough, looking cute while being tough, showing off, and making the reckless decisions.
Dislikes: Anything that holds her back, people who try to tell her what to do, being kept waiting, being insulted, and anyone who can't speak with their actions.
History: Little is known about Seraphina's early life. Abandoned as a baby and raised at some orphanage, only to successfully escape after many failed attempts. She honestly doesn't remember much about that point in her life other than the fact that it was 'boring.' Her escape came at age 7 where she set off on her own with nothing but the clothes on her back. From there, it would be her versus the elements. That is how it would be for the majority of her life.
For the next 5 years, she would live off of stealing, gambling, and an occasional handout or two. Naturally, things weren't always so easy. There were times when the authorities caught wind of her and she needed to make a quick escape. And all the other times? She had to fight her way out. Being independent from a young age forced her to grow up a bit faster than most kids. But this also meant that nobody would have your back when you ran into trouble. Enduring the harsh reality of life, Seraphina became hardened by her experiences. She became stronger physically, mentally, and emotionally, while developing a quick wit and an equally quick punch. But it wasn't just these skills that led to such a long survival. Her most important skill was probably her luck.
It was likely her luck that brought her to Lavaridge Town, where she failed to get away after stealing for the first time in years. The coveted item? A simple grocery bag. Unfortunately the issue wasn't the item, but the person she stole from. A seemingly elderly man. He had her cornered, with her only option being to fight her way through. She had taken down plenty of people before. This old man? Nothing to her. Or so she thought. The man made light of her at first, but soon found that to be a mistake as he took a strong right hook to the temple, disorienting him. With just enough time to escape, Seraphina fled with her spoils. This would not be their last encounter though.
That man would go on to search the entire town and then some, simply to find this girl. After many hours of searching, he found her underneath a bridge. Rather than getting revenge for his lost food, he seemed to be more intent on telling her how she's a natural fighter. The man would go on and on about how he could train her, how she could get stronger, and even become a world champion. Realizing that this guy wouldn't be a threat, Seraphina simply continued to eat while the man ranted. Well, until he got to be too annoying and tried to leave. But this man was just as stubborn as her, never leaving her be. After several attempted escapes and one failed fight on her part, she was forcefully brought back to the man's house where his wife had prepared a nice dinner for them all. The man's intentions? To train up a world class fighter.
The next few weeks were horrible, to say the least. Seraphina, at this point in time, was a rude and violent individual. Often times, she would lash out against the man or his wife. But she wouldn't run away, since this was an easy source of food. She ignored his training drills and often ran off for days at a time only to come back. But eventually, she began to warm up to the old couple if only slightly. The idea of getting paid to beat up people sounded very enticing. That sort of mindset would change over time, but the important thing was that she was diligent in her training. Over the next 2 years, she would train with the old man to become a professional fighter under an intense fighting regiment.
Over time, she learned a lot about the old couple, eventually calling them 'Auntie' and 'Uncle.' Though, formally, the old man's name was Marvin King. This would be the name Seraphina took once she had been formally adopted. Marvin had been a professional boxer back in the day, but had to retire due to a serious hand injury. He had seen Seraphina as a chance to relive his glory days, even if it wasn't him on the stage. This wasn't her reason to fight though. Seraphina always fought simply for herself. When she did hit the professional stage, she did so with confidence and even a bit of cockiness. She had taken her first step in her career as a female Pinweight MMA fighter.
Seraphina displayed an overly aggressive fighting style in her matches, which often ended via KO. As her popularity grew, she gained the nickname 'The Brawler' for her wild fighting style and disregard for defense. Unfortunately, she would learn the hard truth about her sport. The day finally came to face another up-and-coming rookie, the two of them with perfect records. Seraphina had decimated her opponent, and made sure of it too. She wanted to get the point across that she was the best. A knockout in the third round, with her opponent being rushed to the hospital. However, her opponent, a girl only a year older than her, would end up passing away after several attempts to revive her.
This death would haunt the girl for a while, forcing her to near-retirement. But she persevered as her uncle suggested moving up a weight division. After much consideration, and an intense weight gain regiment, Seraphina returned as a Bantamweight division fighter. Her success continued into the new division, but resulted in her crippling several other fighters down the road. This earned her horrible nicknames such as 'The Killer' and 'Angel of Death' for her career-ending streak. It had gotten to the point where nobody in the region wanted to fight the girl. It was at that point that her career took a turn for the worse.
Seraphina was set up against the national Bantamweight Champion due to her overwhelming presence. After a long battle, she was pronounced victorious via a KO. She was the new champion. However, the fight had left negative effects on her physically and mentally. Once again, she had forced another fighter to retire due to a fractured skull, furthering her grief. But the fight had left her with scars of her own. Though minor, she began displaying signs of 'punch-drunk syndrome.' Worried for her safety, her uncle urged her to retire, much to the dismay of Seraphina. A week of fighting inside the household resulted before a conclusion could be made. Though her Uncle was heavy-hearted, he made the decision to enroll her in an Academy to get a formal education, even if it wasn't a traditional one. He explained to her that she needs to 'forget everything' and live her life as a normal girl for a bit. He figured that a Pokemon Academy would likely help her recover mentally. Of course, he promised her that once she graduated, if she still wanted to fight, he would allow it.
Of course, Seraphina couldn't just forget. She wanted to return to the ring and win not just for her, but for all the fighters whose careers she ended. This Academy? It was more like an extended vacation or a remote island to treat the mentally ill. That's how she would treat it, but she did so with a laugh. When she got to the island, she did so filled with determination. Training Pokemon? Might be fun.
Dorm: Bolt Dorm
Uniform Color: Silver
Starter Pokemon:
►: Tyson
Species: Beldum
Gender: Linux
Ability: Clear Body
Held Item: N/A
Personality: A violent little guy. Seems to only think about bashing things. A perfect fit for its trainer, honestly.
Moves: Take Down
►: Sugar Ray
Species: Togepi
Gender: Male
Ability: Serene Grace
Held Item: N/A
Personality: A mischievous one with an eating habit. He's small, but seems pretty capable if he's driven to do something.
Moves: Ancient Power, Last Resort, Encore, Wish
Played By: Chromatic
Age: About Fifteen or Sixteen
Date of Birth: Unknown
Birthplace: Unknown; wandered the Hoenn region before settling in Lavaridge Town
Gender: Female
Sexual Orientation: Pansexual
Face Claim: Akebono - Kantai Collection
Appearance:
Distinguishing Features: Seraphina generally wears her hair in a side ponytail while outside, but will opt to let it down when resting inside. When not in class, her attire is usually a track suit or something heavier if it's cold out. She also has a few nice sets of clothes for outings other than training, generally opting for a 'cute' appearance. When in class she may 'forget' to wear her uniform since they don't have one in 'her color.' She keeps herself at a constant of 135 pounds, with very little alteration due to her self-imposed diet. Her body is extremely firm at a low body fat percentage of 13%; a percentage usually associated with female pro athletes.
Height: 5'7"
Character Type: Student
Personality: Headstrong and tenacious with a powerful fist to back it up. A dangerous kind of person. Imagine a homeless child travelling through a snowstorm to a town many miles away with very little food and no shelter. Then imagine a kind-hearted individual offering the child a place to rest for the night. Seraphina isn't simply the kind to deny the offer; she's the kind to keep moving forward without so much as acknowledging the person or the offer. A scenario that actually happened when she was younger. She is the kind of person who only sees herself as a means to success. A lone wolf who still holds her feral instincts even as she moves up through society.
This isn't to say she is anti-social, of course. Seraphina is first and foremost street-smart, and has the mouth to back it up. Her conversational tendencies are generally jocular or carefree, and when needed, can hit someone just as hard as her punch. She is very much a smartass to people when she feels like it, and is generally unapologetic about it. In recent years, she has done a bit of growing up to the point where she is not as quick to resort to such words. But when such times come, her words are as sharp as ever.
Along with her 'loud and proud' personality, she does have some girly tendencies outside of her rough and tumble ones. Despite being someone who seems like a recently reformed punk, she likes cute clothing and animals above most things. Nor is she self-conscious about these things. In fact, she is quite the show-off. Often times she will makes remarks about 'how cute' she is. Though, this is almost always her simply teasing people. Conversely, she takes jokes really well; evident by her very loud and hearty laugh.
From an outsider's view, she seems like someone who never takes anything seriously. However her hard-working nature and ideals are evidence against that. Even when things get her down, she keeps herself strong so that she doesn't slow down. Nobody is invincible, but she tries to be physically and mentally. This is because she still subconsciously believes there is nothing to keep her safe when she falls, much like her days as a homeless orphan.
Seraphina suffers from a minor case of Dementia Pugilistica or 'punch-drunk syndrome.' This affliction is the result of repeated concussive and sub-concussive blows to the head over a long period of time. This results in occasional 'black-outs,' moments of dizziness, and very slight memory issues. These are minor occurrences that only happen every so often and are generally unnoticeable to others. This affliction has been kept off official medical documentation and is only known by Seraphina and her uncle.
Likes: Punching, kicking, fighting in general, cute things, looking cute, being tough, looking cute while being tough, showing off, and making the reckless decisions.
Dislikes: Anything that holds her back, people who try to tell her what to do, being kept waiting, being insulted, and anyone who can't speak with their actions.
History: Little is known about Seraphina's early life. Abandoned as a baby and raised at some orphanage, only to successfully escape after many failed attempts. She honestly doesn't remember much about that point in her life other than the fact that it was 'boring.' Her escape came at age 7 where she set off on her own with nothing but the clothes on her back. From there, it would be her versus the elements. That is how it would be for the majority of her life.
For the next 5 years, she would live off of stealing, gambling, and an occasional handout or two. Naturally, things weren't always so easy. There were times when the authorities caught wind of her and she needed to make a quick escape. And all the other times? She had to fight her way out. Being independent from a young age forced her to grow up a bit faster than most kids. But this also meant that nobody would have your back when you ran into trouble. Enduring the harsh reality of life, Seraphina became hardened by her experiences. She became stronger physically, mentally, and emotionally, while developing a quick wit and an equally quick punch. But it wasn't just these skills that led to such a long survival. Her most important skill was probably her luck.
It was likely her luck that brought her to Lavaridge Town, where she failed to get away after stealing for the first time in years. The coveted item? A simple grocery bag. Unfortunately the issue wasn't the item, but the person she stole from. A seemingly elderly man. He had her cornered, with her only option being to fight her way through. She had taken down plenty of people before. This old man? Nothing to her. Or so she thought. The man made light of her at first, but soon found that to be a mistake as he took a strong right hook to the temple, disorienting him. With just enough time to escape, Seraphina fled with her spoils. This would not be their last encounter though.
That man would go on to search the entire town and then some, simply to find this girl. After many hours of searching, he found her underneath a bridge. Rather than getting revenge for his lost food, he seemed to be more intent on telling her how she's a natural fighter. The man would go on and on about how he could train her, how she could get stronger, and even become a world champion. Realizing that this guy wouldn't be a threat, Seraphina simply continued to eat while the man ranted. Well, until he got to be too annoying and tried to leave. But this man was just as stubborn as her, never leaving her be. After several attempted escapes and one failed fight on her part, she was forcefully brought back to the man's house where his wife had prepared a nice dinner for them all. The man's intentions? To train up a world class fighter.
The next few weeks were horrible, to say the least. Seraphina, at this point in time, was a rude and violent individual. Often times, she would lash out against the man or his wife. But she wouldn't run away, since this was an easy source of food. She ignored his training drills and often ran off for days at a time only to come back. But eventually, she began to warm up to the old couple if only slightly. The idea of getting paid to beat up people sounded very enticing. That sort of mindset would change over time, but the important thing was that she was diligent in her training. Over the next 2 years, she would train with the old man to become a professional fighter under an intense fighting regiment.
Over time, she learned a lot about the old couple, eventually calling them 'Auntie' and 'Uncle.' Though, formally, the old man's name was Marvin King. This would be the name Seraphina took once she had been formally adopted. Marvin had been a professional boxer back in the day, but had to retire due to a serious hand injury. He had seen Seraphina as a chance to relive his glory days, even if it wasn't him on the stage. This wasn't her reason to fight though. Seraphina always fought simply for herself. When she did hit the professional stage, she did so with confidence and even a bit of cockiness. She had taken her first step in her career as a female Pinweight MMA fighter.
Seraphina displayed an overly aggressive fighting style in her matches, which often ended via KO. As her popularity grew, she gained the nickname 'The Brawler' for her wild fighting style and disregard for defense. Unfortunately, she would learn the hard truth about her sport. The day finally came to face another up-and-coming rookie, the two of them with perfect records. Seraphina had decimated her opponent, and made sure of it too. She wanted to get the point across that she was the best. A knockout in the third round, with her opponent being rushed to the hospital. However, her opponent, a girl only a year older than her, would end up passing away after several attempts to revive her.
This death would haunt the girl for a while, forcing her to near-retirement. But she persevered as her uncle suggested moving up a weight division. After much consideration, and an intense weight gain regiment, Seraphina returned as a Bantamweight division fighter. Her success continued into the new division, but resulted in her crippling several other fighters down the road. This earned her horrible nicknames such as 'The Killer' and 'Angel of Death' for her career-ending streak. It had gotten to the point where nobody in the region wanted to fight the girl. It was at that point that her career took a turn for the worse.
Seraphina was set up against the national Bantamweight Champion due to her overwhelming presence. After a long battle, she was pronounced victorious via a KO. She was the new champion. However, the fight had left negative effects on her physically and mentally. Once again, she had forced another fighter to retire due to a fractured skull, furthering her grief. But the fight had left her with scars of her own. Though minor, she began displaying signs of 'punch-drunk syndrome.' Worried for her safety, her uncle urged her to retire, much to the dismay of Seraphina. A week of fighting inside the household resulted before a conclusion could be made. Though her Uncle was heavy-hearted, he made the decision to enroll her in an Academy to get a formal education, even if it wasn't a traditional one. He explained to her that she needs to 'forget everything' and live her life as a normal girl for a bit. He figured that a Pokemon Academy would likely help her recover mentally. Of course, he promised her that once she graduated, if she still wanted to fight, he would allow it.
Of course, Seraphina couldn't just forget. She wanted to return to the ring and win not just for her, but for all the fighters whose careers she ended. This Academy? It was more like an extended vacation or a remote island to treat the mentally ill. That's how she would treat it, but she did so with a laugh. When she got to the island, she did so filled with determination. Training Pokemon? Might be fun.
Dorm: Bolt Dorm
Uniform Color: Silver
Starter Pokemon:
►: Tyson
Species: Beldum
Gender: Linux
Ability: Clear Body
Held Item: N/A
Personality: A violent little guy. Seems to only think about bashing things. A perfect fit for its trainer, honestly.
Moves: Take Down
►: Sugar Ray
Species: Togepi
Gender: Male
Ability: Serene Grace
Held Item: N/A
Personality: A mischievous one with an eating habit. He's small, but seems pretty capable if he's driven to do something.
Moves: Ancient Power, Last Resort, Encore, Wish
Played By: Chromatic